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Year

2024

Genre

Cooking / Adventure / Investigation 

Platform

PC & Console

Engine

Unreal 5

Duration

6 month

Team Size

15

Casual / 18-25 / Cook / Adventure / Investigation  

Target

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Final Level

This

Is the city of Cuistory

The project take place in the parsley disctrict

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Synopsys

Pitch

When Cooking Mama is mixed
in world like Mutafukaz with a modeling clay style

We play the role of Billy Sheif, a temporary cook at Camion Restaurant, filling in for his missing grandfather.
Billy Sheif is trying to make a name for himself in the kitchen to gain enough influence to find his grandfather.

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Task 

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Level Design

For this project, the level was divided into 3 parts:

The City 

The Beach

The Apartment

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My main task at first was to design the beach side of the level.

The aim is to offer a calm, soothing environment to play in, while leaving open the possibility of adding mini-games such as beach volleyball, or bringing in another way to earn ingredients for the kitchen, such as fishing or the presence of a fishmonger.

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I also participated in the design of the level's walkthrough, helping to design the city and interior parts, proposing ideas and different pacing.

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Blockout

Here is the final blockout Version of the city each colored Side show a different zone in the Parsley District

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An old version of the overall blockout city but with the beach

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Screenshot of the Beach Blockout

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Sound Design

Once the level design was complete, I had to take care of the level's soundscape. Since the level is located by the sea, I researched the soundscape of a seaside town, Seagull, Sea, Bar, Church
 

Team

Aartist

Design

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  • Alexis Costaz

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